Android 3.0 Animations Framework Demoed [VIDEO]


One of the bigger things Google wanted to highlight in Android 3.0 was the developers’ ability to take advantage of a new animation framework they’ve included. As we aren’t developers we haven’t gotten a real chance to check it out – and most of the apps we’ve seen at Mobile World Congress have not used the framework – but someone took the time to whip up a basic image gallery that shows what you’ll be able to do should you choose to take advantage. It’s mainly sliding transitions – nothing TOO exciting – but cool and good-looking nonetheless. Check it out in the video above. [Curious Creature via AC]

Quentyn Kennemer
The "Google Phone" sounded too awesome to pass up, so I bought a G1. The rest is history. And yes, I know my name isn't Wilson.

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  1. I want this to be the wallpaper selector

  2. What is that all the way on the right? Does it show where on Google Earth the photo has been taken? That is pretty awesome.

  3. I hope the Honeycomb Gallery app also takes advantage of those nice transitions!

  4. +1 ton Dan’s comment : this map/image integration is awesome.
    I’d love to see a Panoramio app with such a nice UI.

  5. @Dan that is what it looks like to me. That is really sweet. A cool way to look at the real place a bad ads pic was taken.

  6. Good news for Android developers. Have to utilize this framework.

  7. The screen to the right is your GEOTagged location where the photo was taken. Looks nice. Android devs are going to have fun with this! Can’t wait to see what develops.

  8. looks really good

  9. I’m not sure how this was put together using the “new” 3d animations framework. The framework is called Renderscript and the SDK preview that’s currently out does not yet allow Renderscript applications to be built. There are a number of blog posts on the topic with official responses from Google saying that the real Honeycomb SDK is on the way.

    The good news is that the sample code shows that Renderscript is WAY more powerful that what’s demonstrated here. It appears to be complex enough to write 3d games and the like. We’ll see soon enough.

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