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Ouya updated with 16GB storage, revised controller

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outa-16gb-black

Ouya has gotten off to a slow start, but that doesn’t mean the company has given up (yet). No, instead they are introducing a version of the console with boosted internal storage, 16GB worth to be exact. Compare this to the original and its measly 8GB.

The new version of the console seems to be a more permanent continuation of a limited edition white Ouya with 16GB of storage introduced during the holidays. Along with a blacked-out look, the package also introduces an updated version of the Ouya controller, and can be purchased now for $129. For only $30 more than the original, it seems like a no brainer. Or maybe the real no brainer is saving your money altogether.

[via Kotaku]

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21 Comments

  1. I bought an Ouya… I don’t know why I lost interest while having a Nintendo Wii with SSBB :/

  2. I like the idea of the OUYA, I really do. If only they could have upgraded to the Tegra 4 and added Play Store compatibility (I have a LOT of games I’ve purchased there).

    1. I thought they mentioned that every year it would get a tegra or competitive chip upgrade.

      1. i don’t know how much qualcomm are charging for their snap 800 but it seems tegra 4 are getting cheap. Huaweii android micro console TRON were expected to sell for around 120 while packing tegra 4 (1.8Ghz), 2GB or RAM and 16GB of storage. so i think it is possible to upgrade OUYA to tegra 4 without increase the price much from the original OUYA

        1. I was thinking the same thing about Huawei tron expected to sell for $120 with tegra 4.
          tegra 3 is already considered very low end. If not uoya its someone else.

  3. No thanks!

  4. Since when is a storage increase acceptable for a yearly update?

    Tegra 4(or maybe even the K1)/Snapdragon 805 or bust

  5. I rooted my original ouya. tons of fun with emulators and such.

  6. The mistake they made was using Tegra 3 and excluding the Play Store, it needed to be Snapdragon S4 Pro or better and lets face it users don’t want to buy the same apps and games again.

    There just isn’t enough performance in Tegra 3 and it’s horrible for video playback as well.

    They need a revised version with better specs right now and access to the Play Store, extra storage won’t make any difference.

    1. well probably back when they still in design phase only T3 cheap enough so they can sell it on their intended price

      1. Probably, if they got the product out sooner it wouldn’t have been a problem but by the time they did it was all about Snapdragon 600/800, Tegra 4 and Exynos 5.

        Maybe they should have delayed release and worked something out with nvidia for Tegra 4.

    2. That’s not really the problem. The problem is that the concept is fundamentally flawed. Why buy an Ouya when you can just plug in your mobile device via hdmi and sync a controller?

      If they don’t use the Play Store then people need to buy separate apps. Ouya has few exclusives worth buying, so why bother?
      If they do use the Play Store then the device has zero exclusives, so why bother?

      1. Many people do not have a mobile device, want a dedicated Android device for their TV, a streamlined interface, or they want to keep what is on their phone private, but I agree with the rest of what you said. Boxer8 says that the Ouya is “Android powered”, but it is not an Android console; It is a device that can play ports of a small amount of Android games and apps.

        1. I think the only one of those that’s an actual market is the dedicated one, but even that is a niche market composed of enthusiasts. I just don’t think there’s a mainstream demand for an Android gaming device for your TV.

          1. They are all potential markets. I do not have a phone, but I want to use Android apps and games on my TV. If I had a phone, I wouldn’t want to hook it up and/or enter in my password every time someone else in my house or I wanted to play games or apps from it on a TV. I’m thinking about buying the Tronsmart T428, an Android stick, which would solve these problems. The reasons I think there is no mainstream market, is because they don’t know that these exist, some of the people who know they exist will not buy them, because they are not being made by the big electronics manufacturers they trust, and failing consoles like the Ouya are being advertised as “Android powered”, which is irrelevant, because without side-loading, it cannot play Android apps and games, but alas, they became known as Android consoles.

          2. Frankly I think you’re in an extreme minority. I’d be surprised if there are more than a few thousand people who don’t have a mobile device by this point who would also be interested in an Android console. Most people either have a mobile device, can’t afford a mobile device, or simply aren’t interested in mobile devices. I don’t see many of these people ever buying a microconsole.

            Even if the major manufacturers start producing microconsoles, I don’t think they’ll sell without some sort of added gimmick. In an era where people are moving away from TV based content and practically every box that connects to the TV can run media applications, I just don’t see a place for them.

          3. I’m a teenager who’s parents don’t think needs an Android phone, and if I did get one, it would be pre-paid, and too under-powered and insubstantial to be used to play graphically heavier games and multiple apps at once. There are many other teenagers like me, and we are only part of this market, which, as I said, will grow as more and more people learn about it.

          4. What are the odds that your parents will buy you an Android microconsole when they won’t buy you an Android tablet? The price points really aren’t that far apart since a microconsole is just a tablet without a screen and battery that comes with a controller.

            I could always be wrong, but I’d predict that the market is going to max out at MAYBE a couple dozen million (enthusiasts and miscellaneous) at the high end. The average person isn’t going to want one.

          5. I can buy an android PC for a small fraction of the cost of an Android tablet with the same performance, because it does not have a screen, buttons, or cameras. The T428 is $72, but the Nexus 7 (2012) that has a slower processor is $129 and up. $72 is an average person price. Enough said:
            http://www.aliexpress.com/store/product/Tronsmart-T428-Quad-Core-TV-Box-Android-4-2-Jelly-Bean-Mini-PC-RK3188-Cortex-A9/323423_865961925.html

      2. I don’t think there’s anything wrong with the concept, I was very interested in buying one but they took so long getting the device to market that when it arrived it was outdated.

        I don’t like the idea of exclusives, but using the Play Store doesn’t stop devices having exclusive games. There are loads of them for Tegra and a few other devices.

        Users should not have to buy the same games again for what is essentially the same platform.

        1. It’s a niche product that will only appeal to a small segment of users. I think the mass market will continue to ignore Ouya and other microconsoles.

          With the rate that mobile devices progress, any microconsole will always either be expensive (unless heavily subsidized) or become outdated within a matter of months.

          I don’t know if I would say Tegra has “loads” of exclusives, but you’re right in that they do have a few. Exclusives are the life-blood of any console though, and there’s little business sense in making a game for a specialty store when the Play Store is available. That said, there’s little reason to make exclusives for any device like this considering how easy it would be to also put it on the Play Store, so it could be a moot point.

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