AndroidBoy Brings Gameboy, Honest-To-Goodness Gaming to G1

By Spencer Gardner on November 4, 2008
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It’s not an NES/SNES emulator. It’s not a PlayStation emulator. But it’s the next best thing: Gameboy color. And it’s coming (or has already come) to an Android device near you. AndroidBoy is a free emulator and allows its lucky owner to get their game on old school style. Although the interface and overall feel of the app could use a little spit ‘n shine, the fact remains: GameBoy + Android = Sweet Love.

And while the G1 isn’t necessarily going to be better or worse than the iPhone or similar devices for mobile gaming, one thing that the G1 does have as an advantage is physical keys. One of the most frustrating drawbacks to gaming when I had my iPhone was the lack of keys to smash and mash during a session of Mario. Anyone who’s ever used the PS, GB, NES/SNES emulators on the iPhone can vouch for me in saying that it’s pretty unrealistic to be truly immersed in the game when you’re tapping virtual buttons and covering half the screen with your fat thumbs.

Hopefully in the future (and, as always with Android, the future is basically next week), we’ll be able to use those nice, tangible keys to do our AndroidBoy-ing. Until then - game on!

[via MobileCrunch]


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5 Responses »

  1. you know if came a nds emulator??

    p.s. sorry for my english

  2. Do you mean an NES emulator? At the moment, there doesn’t seem to be one.
    Your English is probably better than mine :)

  3. no there is no nintendo ds emulator yet but i know so many people are working on it for the iphone and g1 just wait out and there will eventually be one. its harder to configure two screens to one. sorry spencer gardener but it clearly says NDS not snes or nes theres a d =P

  4. NDS is Nintendo DS.

    I don’t think even computers have a decent one yet.

  5. twilightwolf90 is correct - there is not even a decent NDS emulator for a PC. Chances of developing a usable NDS emulator for Android using Java are zero.

    @ spencer - G1 will never compete with the iPhone for mobile gaming. iPhone has 40Mb of RAM available for games and can load 24Mb of textures to the GPU. G1 caps applications at 16Mb of RAM and approximately 8Mb of textures on the GPU. This G1 RAM limit is largely a result of the decision to allow apps to run in the background - it means you have to share the RAM among more processes whereas a game on the iPhone gets lots more RAM because it is the only process. Basically the single process model of the iPhone is much better for games.

    Add to that the pathetic amount of app storage on a G1 means games developers will scrimp on graphic and audio assets meaning games on iPhone will look and sound much nicer than those on the G1.

    Finally the iPhone has a dedicated floating point unit for doing floating point maths - this is a huge boost to 3D games which are very math intensive.

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