May 25th, 2011

Wondering how you can justify a device with more power than today’s netbooks (and even some notebooks)? NVIDIA’s Kal-El processor – aka Tegra 3 – is coming along nicely and developers are currently optimizing some great looking games for it. One of those games is SHADOWGUN.

It was created using Unity, a multi-platform development engine that’s as powerful as it is affordable. We aren’t exactly nearing Heavy Rain, Gears of War or Uncharted 3 here, but for a mobile device these are insane graphics and I can not wait for more games like these to make their way to Android.

Here’s a nice description form developer Madfinger:

Authored with the Unity development platform, SHADOWGUN combines tactical combat with third person harrowing action, ushering in a new visual standard for handheld gaming. SHADOWGUN puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade’s mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises. Players must lead “shadowgun” John Slade as he infiltrates Dr. Simon’s mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A.—Slade’s personal android assistant. The story is written by award winning author Micah Nathan who has joined the MadFinger team as executive creative consultant for SHADOWGUN.

Yup, I’ll be waiting for this one alright. [Source]