6 Hours Of Android Game Development In Under 2 Minutes – Time Lapse Video


If you’re like me, you’re probably pretty into your Android device. You may have even toyed around with the idea of possibly taking a summer course at your local community college to make an app of your own, with dreams of one day publishing to the Android Market and “hitting it big.” Angry Birds “big.”

If you’ve ever been curious to see what exactly would go into developing an Android game from start to finish and get a peek into the life of Android game development, today is your lucky day! Since you nor I, have 6 hours of free time on our hands, developer Hunter Davis took the time of making this handy time lapse video of him producing an Android game app — only crammed into 1 and half minutes of video and to the music of Nikolai Rimsky-Korsakov’s “Flight of the Bumblebee.” (Watch on YouTube and enable annotations for the developers running commentary).

[Via HunterDavis]

Chris Chavez
I've been obsessed with consumer technology for about as long as I can remember, be it video games, photography, or mobile devices. If you can plug it in, I have to own it. Preparing for the day when Android finally becomes self-aware and I get to welcome our new robot overlords.

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  1. That’s way too much alt-tabbing going on there o_o This is why I always go for a multimonitor setup when working on something.

    reminds me when I worked on my app for college

    1. You are very serious about your computing o_O

      1. You will be too when you hit a bottleneck in coding/productivity on a 1280×800 laptop screen.

      2. I used to think that too, but I recently got a second monitor, and it really is a major difference. It’s very bothersome to work with only a single monitor, it’s just you don’t realize it until you upgrade.

        1. Or, you can just get a 30″ monitor at 2560 x 1600.


          1. Yea I’ve become a bigger single screen vs a dual screen user. Although since starting to use Gnome Shell I’ve gone back to alt-tabbing and feel like I was wasting time moving the mouse around to spread out windows.

          2. Big screens are always crazy expensive. A quick google search shows that 2560×1600 monitors generally seem to cost $1000 – $2000. My three 1920×1080 screens cost me around $610 total.

      3. What developer would not be serious about their computing lol.

        1. From what I’ve seen in my college, that would be an iPhone developer.

  2. Good god why is he using the device emulator? Having a testbed is much faster!

  3. Viber is a free 3G VoIP app and you don’t need any registration for use this app, now officially launches on Android and it lets users call and send messages to contacts over 3G and WiFi with free of charge.


  4. I give you guys props. I hated programming and I started in 1978 when I was 8 years old. I could not stand doing it. I envy all of you that are able to understand it and develop what you do.

    1. I started out on javascript and now I feel really young… Thanks for your support, I guess

  5. Single, large screens are just not all that useful. Even if you get one that has the equivalent resolution of a dual monitor setup, which is tough to do you end up manually spreading windows around, which is terribly inefficient. Having duals and being able to quickly shove windows from one to the other and maximize a window to fill just one monitor is far more efficient. I have dual 22’s both at home and at work, and wouldn’t trade them for anything except maybe dual 24’s. =)

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