Galaxy on Fire 2 Now Available, First Solar System Free for Tegra 2 Devices
Quentyn Kennemer
Galaxy on Fire fans, part two is just about done and ready to served. The folks at FishLabs have released Galaxy on Fire 2, the sequel to the hottest intergalactic war game on the market. It’s one of the most impressive Android games, visually, but also offers deep gameplay and story, as well as heavy customization and a good selection of spaceships for you to use. The Tegra HD version is an even sweeter deal for those of you with NVIDIA-powered tablets and phones.
They are offering the entire first solar system for free. You can’t go further than that unless you pay to play, though, and that’ll run you about $15 via in-app purchase. And those of you without Tegra devices will have to pay about $11.50 outright with no trial period to speak of. Take a look at the full feature set below and find both the Tegra HD and universal versions in the Android market.
Game Features:
A huge galaxy with over 20 solar systems and beautifully rendered planets
100 unique 3D space stations and more than 30 customizable space ships
Unique reputation and diplomacy system
Story-based, mission-based and free gameplay
Complex trading system with over 170 different commodities of all kinds
High quality visuals and music, full voice acting (English) and 3D sound
Action Freeze™: 3D screenshot tool to save screenshots from any perspective and upload them to Facebook™
OpenFeint integration of leader boards, achievements and saved games
Supports up to full native 1280 x 800 pixels resolution
Tegra Features:
Heavily optimized to utilize the eight-core rendering power of Tegra’s GeForce GPU for console-gaming quality on mobile devices
All meshes re-created from scratch as if they were to be used for a proper console game
New details added to the design of each of the over 30 spaceships and 100 space stations
Carefully re-painted space background images and planets at 2048 x 2048 pixels resolution to ensure crystal clear game experience even on 10 inch tablets
Four times higher texture sizes on all in-game textures and four times higher polygon count on its spaceships, space stations, jump gates and asteroids compared to standard tablet versions
Sophisticated OpenGL ES 2.0 specular and displacement shaders on all in-game assets