Applications targeting Android 2.0 (API level 5) or higher can now directly access OpenGL ES 2.0 features. This brings the ability to control graphics rendering through vertex and fragment shader programs, using the GLSL shading language.
This is a feature developers already enjoyed on the iPhone, one less reason for them to be a one-trick pony and come on over to enjoy some Android love on the Market. The team also made some minor improvements such as bug fixes and name simplification.
As minor as “name simplification” seems, I think it shows the Android team:
It could have been overlooked and people probably wouldn’t have cared too much, but every little bit counts. Gotta love it if you ask me.
[Image via Exchange3D.com]