AlienBabelTech is back again with some detective work on their part regarding the HTC Glacier that we saw leaked through an OpenGL performance benchmark database a couple of weeks back. This time, the phone’s GPU data has been tested and put up against one of the best GPUs on the market: Samsung’s PowerVR SGX 540 inside the Vibrant (and other Galaxy S phones). The Glacier scored 711 frames – just below the Vibrant’s 818 – but if we can take any degree of consistency from the results, then it’s apparent the Glacier is capable of drawing 80-million triangles per second.
Qualcomm’s newest high performance chipset – the 1.5 GHz dual-core QSD8672 – also just so happens to have been specced to draw 80 million triangles per second. That’s pretty convincing for our hopes of this phone being able to nearly match the 3D performance seen out of the Galaxy S phones.
That’s until the phones get overclocked. The Samsung Galaxy S phones were rooted and modded as soon as the devices hit the UK and US markets. Since then, developers have been able to tweak the I/O read-write speeds for the phone’s default file system using a virtual EXT2 file system and some crafty hacking. That already made an impressive boost in Quadrant benchmark scores, but when you use a 1.2GHz overclock kernel, 2,500+ on Quadrant’s charts becomes a scary reality as no other Android handset has been able to crack the 2,000 barrier to date (let alone 2,500).
The kernels and file system tweaks are far from stable, however, but we’re confident the task is in good hands as it always is with the Android development scene. Then there’s FroYo yet to be released, as well: we might as well run for the hills at that point because these phones will have enough juice to build a mind of their own.
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TAGS: HTC Glacier , Samsung Captivate