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Androideroids Shows Off Adobe AIR-Based Multiplayer Gaming for Android

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After showing off his Nexus One slot car gas pedal, Grant Skinner is at it again with another Adobe AIR application for Android. This time he has put his own spin on the classic Asteroids, bringing a multiplayer version of the game to the Android OS that he has dubbed Androideroids. The concept is the same as the original, navigate your spaceship through a field of deadly asteroids while blasting them to pieces, but the game is taken a step further with the addition of 8-person multiplayer.

Androideroids is an Adobe AIR application that runs on a desktop computer with controls coming from your Android handset. The handset UI gives you a first person view of the action playing out on the screen. Throw in a few friends and you’ll be blasting your way through space debris while avoiding enemy fire aimed at taking you down. It is a great example of a multiplayer experience for smartphones done right.

Just like his slot car program, Skinner’s Androideroids showcases just how cool Adobe AIR combined with Android can get. While the game isn’t available for the general public, hopefully we’ll be seeing more innovative approaches to gaming and device interfacing coming to market very soon.

[via Grant Skinner Blog]

Kevin Krause
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12 Comments

  1. That is awesome. The day to buy remotes for the game systems are passed. :) Just bring your phone and join the fun!

  2. Wow, the name needs some tweaking though, sounds waaaay to close to an anal condition…

    -Brad

  3. That’s pretty cool.

  4. There’s really no reason to be using AIR for the controller. I’m sure it makes it simpler to create, but AIR apps have full flash functionality and he isn’t really using any of the graphics side of flash with this on the android side.

    Neat project though :)

  5. @Ryan I immediately thought the same thing. AIR is really not needed nor is it really newsworthy here. The game itself and the paradigm shift is whats really the big story here. This is heading right down the path I had imagined for Android and gaming. With both HDMI out becoming standard on Android devices and Google TV I believe games like this will become common place where you phone is your configurable controller or a secondary screen while the main action is pushed up to the big screen. The potential is huge.

  6. Droid does…

  7. @Phil

    I hadn’t thought of that, but yes, you could do some very awesome things. Good point.

  8. This looks awesome. So simple, yet so much depth.

  9. güzel yazı olmuş teşekkürler

  10. While AIR isn’t *needed* it does make the process easier and on the desktop side it makes it device independent. It also would make it device independent on the smartphone side if a certain fruity phone maker would pull their heads out of their posteriors (I don’t know if the other smartphones offer AIR?).

    Also agree that the paradigm shift of having game overview on big screen and individual players on the smartphone makes a lot of sense and opens up some interesting possibilities. BTW, I wonder when playing this if people use their phone display or the PC display to visualize their actions?

    Awesome stuff!!!

  11. John I would have to say the screen is used as opposed to the handset as it offers a 360 degree field. Amazing… I don’t know anything about AIR, but it doesn’t matter, the interoperability and interaction PC to handset is amazing and will open a HUGE world of possibilities for gaming on the handsets as well as other interactive potential. Great stuff and I hope it all comes to market soon!

    Great Job!

    :)

  12. Where is this game posted cant find it

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