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	<title>Comments on: Unreal Engine 3 To Android Next?</title>
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	<description>Android Phone News, Rumors, Reviews, Apps, Forums &#38; More!</description>
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		<title>By: ano</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72600</link>
		<dc:creator>ano</dc:creator>
		<pubDate>Wed, 30 Dec 2009 18:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72600</guid>
		<description>android does run mostly java, but also supports native C compiled code too. There was a dev news release a few months back about this feature.</description>
		<content:encoded><![CDATA[<p>android does run mostly java, but also supports native C compiled code too. There was a dev news release a few months back about this feature.</p>
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		<title>By: ari-free</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72364</link>
		<dc:creator>ari-free</dc:creator>
		<pubDate>Wed, 30 Dec 2009 00:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72364</guid>
		<description>umm what does this article have to do with Android?</description>
		<content:encoded><![CDATA[<p>umm what does this article have to do with Android?</p>
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		<title>By: Maj</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72235</link>
		<dc:creator>Maj</dc:creator>
		<pubDate>Tue, 29 Dec 2009 16:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72235</guid>
		<description>im starting to doubt that its going to be ported to the Android platform, i think we&#039;re going to see on Zune HD since it has a powerful processor and very much similar to the iphone/ipod-touch, they would be developing for one device instead of multiple devices like we have on the Android</description>
		<content:encoded><![CDATA[<p>im starting to doubt that its going to be ported to the Android platform, i think we&rsquo;re going to see on Zune HD since it has a powerful processor and very much similar to the iphone/ipod-touch, they would be developing for one device instead of multiple devices like we have on the Android</p>
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		<title>By: koach</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72230</link>
		<dc:creator>koach</dc:creator>
		<pubDate>Tue, 29 Dec 2009 15:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72230</guid>
		<description>I m wondering how they would do this technically... isn&#039;t android java based?  They would have to natively compile their engine in order for it to run fast enough.  And since android can run on many different CPU platforms, they could not just release a single &quot;binary&quot; or &quot;app&quot; for every device.</description>
		<content:encoded><![CDATA[<p>I m wondering how they would do this technically&hellip; isn&rsquo;t android java based?  They would have to natively compile their engine in order for it to run fast enough.  And since android can run on many different CPU platforms, they could not just release a single &ldquo;binary&rdquo; or &ldquo;app&rdquo; for every device.</p>
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		<title>By: Mensahwatts</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72221</link>
		<dc:creator>Mensahwatts</dc:creator>
		<pubDate>Tue, 29 Dec 2009 13:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72221</guid>
		<description>m-azing how tech is changing so fast with cellphones...what I can&#039;t wait to see is when android has a lot of phones on the market that kills the iphone...but then I hear apples making other phones for other cellphone companies. ..interesting</description>
		<content:encoded><![CDATA[<p>m-azing how tech is changing so fast with cellphones&hellip;what I can&rsquo;t wait to see is when android has a lot of phones on the market that kills the iphone&hellip;but then I hear apples making other phones for other cellphone companies. ..interesting</p>
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		<title>By: Bobby Kiaie</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72214</link>
		<dc:creator>Bobby Kiaie</dc:creator>
		<pubDate>Tue, 29 Dec 2009 07:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72214</guid>
		<description>@l3reak
Ya im sure they just updated it today version 1.05 i think is multitouch for the droid..im not sure about the free version though

and about the games not running well...they will run well especially on the droid..quake runs full speed on my htc hero..which has lower processor and lower ram...and the quake is on par with the graphics of this game</description>
		<content:encoded><![CDATA[<p>@l3reak<br>
Ya im sure they just updated it today version 1.05 i think is multitouch for the droid..im not sure about the free version though</p>
<p>and about the games not running well&hellip;they will run well especially on the droid..quake runs full speed on my htc hero..which has lower processor and lower ram&hellip;and the quake is on par with the graphics of this game</p>
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		<title>By: Daniel</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72205</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Tue, 29 Dec 2009 05:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72205</guid>
		<description>@Ratnok
Apps can already store large files on the SD Card, just the main installation has to be on the phone&#039;s memory for (as l3reak said) privacy issues. There are a few apps that do this now, I just can&#039;t remember names atm.</description>
		<content:encoded><![CDATA[<p>@Ratnok<br />
Apps can already store large files on the SD Card, just the main installation has to be on the phone&#8217;s memory for (as l3reak said) privacy issues. There are a few apps that do this now, I just can&#8217;t remember names atm.</p>
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		<title>By: kurry</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72199</link>
		<dc:creator>kurry</dc:creator>
		<pubDate>Tue, 29 Dec 2009 04:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72199</guid>
		<description>@barry99705 someones been reading douglas adams :) lol.</description>
		<content:encoded><![CDATA[<p>@barry99705 someones been reading douglas adams :) lol.</p>
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		<title>By: l3reak</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72185</link>
		<dc:creator>l3reak</dc:creator>
		<pubDate>Tue, 29 Dec 2009 02:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72185</guid>
		<description>@Ratnok
I agree that putting larger storage in phones (would 1GB kill them? really?) and allowing apps to store files on the SD card would be a great boon to development. Letting apps fully install to SD cards is a piracy issue, but just letting the apps store large files on the card shouldn&#039;t be too bad.

All that aside, the limits aren&#039;t really that bad. In between lo-res textures (and even the droid&#039;s WVGA 848x480 is really lo-res when compared to a computer&#039;s 1360x768 or 1280x1024 display) and lower quality audio files (which no-one will notice with a phone&#039;s cheap speaker&#039;s) the programs can be amazingly small. Polarbit&#039;s 3D games are all just a few megabytes.

@Bobby Kiaie
Are you sure ToonWarz is multitouch? Last time I played the demo it sure didn&#039;t seem multitouch, and people were complaining in the comments that it needed multitouch. Yes, I have a moto Droid.</description>
		<content:encoded><![CDATA[<p>@Ratnok<br />
I agree that putting larger storage in phones (would 1GB kill them? really?) and allowing apps to store files on the SD card would be a great boon to development. Letting apps fully install to SD cards is a piracy issue, but just letting the apps store large files on the card shouldn&#8217;t be too bad.</p>
<p>All that aside, the limits aren&#8217;t really that bad. In between lo-res textures (and even the droid&#8217;s WVGA 848&#215;480 is really lo-res when compared to a computer&#8217;s 1360&#215;768 or 1280&#215;1024 display) and lower quality audio files (which no-one will notice with a phone&#8217;s cheap speaker&#8217;s) the programs can be amazingly small. Polarbit&#8217;s 3D games are all just a few megabytes.</p>
<p>@Bobby Kiaie<br />
Are you sure ToonWarz is multitouch? Last time I played the demo it sure didn&#8217;t seem multitouch, and people were complaining in the comments that it needed multitouch. Yes, I have a moto Droid.</p>
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		<title>By: kazar</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72180</link>
		<dc:creator>kazar</dc:creator>
		<pubDate>Tue, 29 Dec 2009 01:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72180</guid>
		<description>@Daniel regarding WoW. If they did port WoW to mobile, they would have a toned down version both graphically and control wise. I do agree that it is unlikely, but that doesn&#039;t mean it can&#039;t be done. Also, almost every MMO is designed to work over a dial up connection. That implies 250-400ms ping. It might get a bit laggy at times, but developers design MMOs to account for slower connections.

@Ratnok regarding memory limitations. 90%+ of space needed comes from assets (graphics and sounds). Any game can install this data on the SD card and use it from there. Buy the Doom or Quake games for Android if you don&#039;t believe me. This means a 500Mb game might only need to install 1-10mb of data on the internal memory (basically the apk). The rest goes to the SD card. It is a myth that you can&#039;t run a game off of an SD card. Further, if lots of games use the unreal engine, it would only have to be installed once and every game can just use the same copy of the engine.</description>
		<content:encoded><![CDATA[<p>@Daniel regarding WoW. If they did port WoW to mobile, they would have a toned down version both graphically and control wise. I do agree that it is unlikely, but that doesn&rsquo;t mean it can&rsquo;t be done. Also, almost every MMO is designed to work over a dial up connection. That implies 250-400ms ping. It might get a bit laggy at times, but developers design MMOs to account for slower connections.</p>
<p>@Ratnok regarding memory limitations. 90%+ of space needed comes from assets (graphics and sounds). Any game can install this data on the SD card and use it from there. Buy the Doom or Quake games for Android if you don&rsquo;t believe me. This means a 500Mb game might only need to install 1-10mb of data on the internal memory (basically the apk). The rest goes to the SD card. It is a myth that you can&rsquo;t run a game off of an SD card. Further, if lots of games use the unreal engine, it would only have to be installed once and every game can just use the same copy of the engine.</p>
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		<title>By: Sweed</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72177</link>
		<dc:creator>Sweed</dc:creator>
		<pubDate>Tue, 29 Dec 2009 00:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72177</guid>
		<description>as cool as  that would be, I don&#039;t think the current android phones are ready for it,
well, maybe android 2.0 is strong enough, but definitely not any of the older android phones</description>
		<content:encoded><![CDATA[<p>as cool as  that would be, I don&#8217;t think the current android phones are ready for it,<br />
well, maybe android 2.0 is strong enough, but definitely not any of the older android phones</p>
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		<title>By: TSellers</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72167</link>
		<dc:creator>TSellers</dc:creator>
		<pubDate>Mon, 28 Dec 2009 23:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72167</guid>
		<description>I would love for the other mobile platform they mention to be Android, but I&#039;d be willing to bet that there are no Android phones that have been released (other than perhaps the Acer A1) that are powerful enough to run that demo that smoothly. The Droid&#039;s specs rival the iPhone 3GS, but the Droid also pushes twice as many pixels which would further strain the processor. I have no doubt that the UE3 engine will eventually come to Android when snapdragons are commonplace, but my money is on the Zune HD for the CES announcement given its powerful Tegra SOC and Epic&#039;s history with Microsoft. I hope I&#039;m wrong though.</description>
		<content:encoded><![CDATA[<p>I would love for the other mobile platform they mention to be Android, but I&rsquo;d be willing to bet that there are no Android phones that have been released (other than perhaps the Acer A1) that are powerful enough to run that demo that smoothly. The Droid&rsquo;s specs rival the iPhone 3GS, but the Droid also pushes twice as many pixels which would further strain the processor. I have no doubt that the UE3 engine will eventually come to Android when snapdragons are commonplace, but my money is on the Zune HD for the CES announcement given its powerful Tegra SOC and Epic&rsquo;s history with Microsoft. I hope I&rsquo;m wrong though.</p>
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		<title>By: Ratnok</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72166</link>
		<dc:creator>Ratnok</dc:creator>
		<pubDate>Mon, 28 Dec 2009 23:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72166</guid>
		<description>&quot;hopefully we will start seeing a lot more 3D games for Android.&quot; Only when manufacturers get over that stupid limit on internal memory or allow apps to run from the SD card. 500mb? Are you kidding? You could fit 1 or 2 games and then the phone&#039;s memory is toast. That&#039;s why Android games suck now- developers have to make them smaller than 5mb or users complain &quot;It&#039;s too big!!!&quot;</description>
		<content:encoded><![CDATA[<p>&ldquo;hopefully we will start seeing a lot more 3D games for Android.&rdquo; Only when manufacturers get over that stupid limit on internal memory or allow apps to run from the SD card. 500mb? Are you kidding? You could fit 1 or 2 games and then the phone&rsquo;s memory is toast. That&rsquo;s why Android games suck now- developers have to make them smaller than 5mb or users complain &ldquo;It&rsquo;s too big!!!&rdquo;</p>
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		<title>By: Daniel</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72154</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 28 Dec 2009 23:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72154</guid>
		<description>@pt 
WoW is most definitely not a piece of crap. A piece of crap would not have 11+ million players. Actually, it sounds to me like you played it, sucked at it, and now refer to it as &quot;crap&quot;. You must also be very young (or at least very immature) since you love calling people that play that game &quot;nerds&quot;. Most of the people that play WoW are surprisingly not nerds at all and there are many that play sports, have lives outside the game, etc.. Anyway, WoW will never come to mobile devices for 3 main reasons:

First, and if you had a brain at all then you would already know this but WoW&#039;s controls could not be simplified to a screen that small. 
Second, WoW already has crappy frames on PCs, do you really think they could pull that off on mobile devices?
Third, 3G networks have a latency of 250-300ms, try playing WoW with that.

Anyway, back on the original topic... hopefully we will start seeing a lot more 3D games for Android.</description>
		<content:encoded><![CDATA[<p>@pt<br />
WoW is most definitely not a piece of crap. A piece of crap would not have 11+ million players. Actually, it sounds to me like you played it, sucked at it, and now refer to it as &#8220;crap&#8221;. You must also be very young (or at least very immature) since you love calling people that play that game &#8220;nerds&#8221;. Most of the people that play WoW are surprisingly not nerds at all and there are many that play sports, have lives outside the game, etc.. Anyway, WoW will never come to mobile devices for 3 main reasons:</p>
<p>First, and if you had a brain at all then you would already know this but WoW&#8217;s controls could not be simplified to a screen that small.<br />
Second, WoW already has crappy frames on PCs, do you really think they could pull that off on mobile devices?<br />
Third, 3G networks have a latency of 250-300ms, try playing WoW with that.</p>
<p>Anyway, back on the original topic&#8230; hopefully we will start seeing a lot more 3D games for Android.</p>
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	<item>
		<title>By: Maj</title>
		<link>http://phandroid.com/2009/12/28/unreal-engine-3-to-android-next/#comment-72152</link>
		<dc:creator>Maj</dc:creator>
		<pubDate>Mon, 28 Dec 2009 22:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://phandroid.com/?p=10072#comment-72152</guid>
		<description>that would be AMAZING. Next step, someone need to contact John Carmack and get him working on a game for the Android, he made games before for the j2me, so why not the android !!!</description>
		<content:encoded><![CDATA[<p>that would be AMAZING. Next step, someone need to contact John Carmack and get him working on a game for the Android, he made games before for the j2me, so why not the android !!!</p>
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